Halo 4 Gameinformer Issue Details

Posted in Gaming News with tags , , , , , on April 12, 2012 by Fireskull

Gameinformer recently had a huge spread on the upcoming new installment in the Halo franchise by 343 Industries, Halo 4. They covered both single player and multiplayer, touching on some very interesting points while still keeping the most essential details, such as who the new type of enemy is, to themselves.

Single Player

So at the end of Halo 3 we saw Master Chief drifting toward a glimmering planet of some kind. Halo 4 starts after four years have passed with Master Chief in cryo sleep. Halo 4 is the first in the “Reclaimer Saga” of Halo games. Halo 4 will be focusing on a completely new and unique enemy. The Covenant will be making a return, but they will not be the main enemy.

Master Chief is initially woken up by Cortana because a Covenant force is boarding the ship. The armor type of these Covenant soldiers is not what the Chief is used to, so it could be that these are rogue aliens and not members of the Covenant that humanity had made truce with those four years before at the height of the Flood crisis. Master Chief and Cortana end up deciding that they have to make it to the planet below. The planet below them is actually surrounded by a Forerunner sphere, a layer of Forerunner technology that serves to protect the planet from anything, including the Halos.

Halo 4 will have much better graphics than Halo: Reach due to a better upgraded engine, new lighting and shader techniques, and full 720p HD picture.

Some things that 343 has said they are focusing on this time around: Halo 4 and the whole Forerunner Saga is about exploring the ancient Forerunners. While the player is fighting against this brand new enemy they will also be uncovering secrets about the ancient race that caged up the Flood and created the Halos. The developers also said that the new enemy features a playstyle that is between the Flood and the Covenant, but unique from either. 343 Industries is focusing on Master Chief’s humanity this time around, delving into him more as a person and less as a soldier. Cortana’s impending rampancy is also important to them, though it is unclear whether the information gained from her exposure to the Halos has helped her or made it worse.

Additional details: Most of the game will take place on the Forerunner planet located inside the sphere, which is named Requiem. The UI has been changed, and many familiar old weapons will be returning such as the sniper rifle, shotgun, assault rifle, battle rifle, dmr, plasma pistol, and rocket launcher, among others.

Multiplayer

Multiplayer now has its own name, and it is “Infinity”. Infinity is the name of a massive training ship the UNSC developed for the training of its Spartan IVs, the next generation in the spartan program that does not require genetic traits to succeed. The Infinity is a huge ship that can simulate any known environments for the purposes of training the Spartan IVs that are its responsibility. That is the premise for the entire multiplayer, and 343 also said that it was going to tie into the single player campaign as well.

Halo 4 is introducing a new Spartan points system where you gain points for various activities in the game, and then use those to change your character’s appearance and loadout. That is another big thing that is changing; there are now game-changing customizations that can be made to a player’s character before a game, allowing some an advantage over others. These loadouts include starting weapon customization. This is a first for the series, and it will be interesting to see how this progresses in the future. Also, sprint is back as a default armor ability that everyone gets, armor lock is gone, jetpack is still in, and there is an ability that gives X-ray vision.

Spartan Ops

There is a new feature called Spartan Ops in Halo 4 that seems to be taking the place of Firefight, which will not be returning in this installment into the series. Spartan Ops is a series of co-operative missions with cinematic support that is updated on a regular basis. These missions will tie into the single player campaign, providing additional enjoyment and story content well past release. Oh, and this is all free. So, you will be getting additional content not available at launch throughout the months after it comes out, for free. Sounds pretty good to me. Gameinformer is promising more information in the coming months, so stay tuned to their site for additional details.

Thanks for reading

- Dominic

 

 

Starcraft 2: Heart of the Swarm April Dev Update Details

Posted in Gaming News with tags , , , , , on April 11, 2012 by Fireskull

Dustin Browder recently posted a developer update on Blizzard’s Heart of the Swarm Multiplayer progress. After the wave of information at Blizzcon about Heart of the Swarm there has been very little information released, so this update is a nice progress report of where the development team is going with the previously announced units and features for the expansion. Below is a quick summarization of what was announced, and below that are my impressions on the changes.

Terran

  • They have scrapped the shredder, an aoe unit that was meant for map control, due to it not being used for its intended purpose in games.
  • The warhound, a new unit similar to the goliath, is not being scrapped yet but they are discussing it.
  • They are throwing around many different ideas for factory units, as they feel that it doesn’t have a wide enough range of units to choose from.
  • They are debating bringing back the spider mine from Starcraft I, which was simply a mine that could be placed by vultures, but allowing Terran players to use it as anti-air instead of anti-ground defense.
  • They are also experimenting with a very long range missile launcher to shake up tank versus tank battles.

Protoss

  • The replicant, a unit that could copy any other unit on the map regardless of race, has been scrapped because it limited opponent unit options in many circumstances, lowering diversity in the game.
  • The tempest has had its main focus as a unit changed. Instead of a splash attack anti-air flyer, it is now a long range anti-air and anti-ground siege flyer.
  • Blizzard is trying out additional powers for the Protoss nexus, including a mass recall ability, allowing Protoss players to be aggressive and still have the means to escape even if they are using a slow army.

Zerg

  • The flying caster and new detector giver unit, the viper, has been made into a pure caster. The overseer will remain as a detector and the viper will now have a cloud attack that reduces units’ vision inside to one. The viper is also getting the interesting trait of being able to gain energy from minerals, locking up the mineral patch it is feeding off of to do so.
  • Blizzard is also experimenting with different variants of nydus worms, including a variant that spews large amounts of creep and a variant that can only attack buildings. They plan to expand on this as they continue development.

Everything announced at Blizzcon previously but not mentioned here is presumably still unchanged and in production and testing. As far as the changes go everything seems to be moving in the right direction, although I really do want to see baneling underground movement at hive taken out. Anyone that plays Starcraft II knows why I say that…invisible underground moving land mines, not fun. I am very much looking forward to seeing more nexus abilities, and the nydus worm idea for Zerg seems fun and original, so I’m looking forward to seeing that expanded on too.

Thanks for reading.

- Dominic

I’ve Finally Finished! Rodriguez is done!

Posted in Site Update, Story Update with tags , , , , , , on April 10, 2012 by Fireskull

I have finished my Mass Effect 3 fanfiction Rodriguez, much to my immense satisfaction. I have put a ton of time and effort into that story, so I truly hope that those who read it enjoy it. You can find it over there to the right -> under “Fanfiction” and “Mass Effect”.

I want to talk a little bit about what is and isn’t canon in my story. In other words; what is actually part of the Mass Effect universe, and what I just made up. The main character is obviously completely made up, as are the characters of General Hendry and Gunnery Chief Burnes. David Anderson is part of the official Mass Effect canon, and the situations that I used him in are realistic for the time period. Dawn of Sol is not an actual Alliance colony, but the Collectors were kidnapping people off of colonies during a time period for the Reapers. The entire ending scenario with the Hammer Operation is accurate, and the only thing that probably conflicts would be the very last scene where Rodriguez- well you know. The weapons mentioned throughout the story are actually weapons in the Mass Effect universe, none were made up by me. Red sand as well as all enemies and their descriptions are accurate as well. Generally speaking all events and circumstances surrounding the city are assumed based on brief remarks, but the general situation of the city is in tune with what canon has it being. The incident in the parking garage, the underground facility, and all other details about the resistance and resistance movement were fabricated up until Operation Hammer.

If I’ve forgotten anything, then it is an oversight and I apologize for it. Naturally all rights belong to Bioware and EA, as this is a fanfiction.

Thanks,

- Dominic

Rodriguez Update

Posted in Site Update, Story Update with tags , , , , on April 8, 2012 by Fireskull

My Mass Effect 3 fanfiction Rodriguez has been updated again, through page seventeen. I am going to just update its page on the right instead of posting it here, as it would take up a lot of space on my front page. I really appreciate feedback, and that includes negative feedback, so I urge anyone at all interested in sci-fi to take a look at it and tell me what you think of my writing. Without helpful advice I can’t get better.

I’ll be continuing to update Rodriguez every day until it is finished, not on this page but on my own document for it on my hard drive. Therefore it should be finished fairly soon, so stay tuned for that if you like the story and want to see how Rodriguez’s story resolves. I will also be keeping up a steady stream of current information, mostly gaming, of course, in the form of articles on the front page. Thanks for visiting my website, and have a good day!

- Dominic

New Mass Effect 3 Resurgence Pack Free DLC

Posted in Gaming News with tags , , , , , , , on April 7, 2012 by Fireskull

Bioware announced on Thursday that there would be new free dlc coming to Mass Effect 3 on Tuesday, April 10th. The pack will include two new multiplayer maps, new races and classes to play, and new weapons to unlock. They said-

Join the war for Earth in Mass Effect 3! Owners of Mass Effect 3 can download the first multiplayer expansion for no additional cost.  The Mass Effect 3 Resurgence Pack adds new unlockable content: deadly weapons, new consumables, and powerful characters for each class in multiplayer, including the Asari Justicar, Batarian, Geth, and Krogan Battlemaster.  Additionally, the Mass Effect 3 Resurgence Pack also includes 2 new maps, Firebase Condor and Firebase Hydra.  Download this pack on April 10th and take the battle online in the critically acclaimed Mass Effect 3 multiplayer experience.

This is a good indication for the future of Mass Effect 3, as this multiplayer pack and the additional ending content dlc are both free, possibly the first time in Electronic Art’s history that there are two pieces of free downloadable content in a row for one of its big games. No doubt that like From Ashes, the Prothean dlc that was available at launch, further single player dlc will cost “Bioware Points” to buy, but the contrast between paid dlc for the campaign and free dlc for the multiplayer might create a winning formula for EA and Bioware. With the free ending change on its way as well soon, players should be feeling a little more appreciative towards the developer and the publisher for their efforts.

- Dominic

Basic Terran Tips for Bronze or Silver SC2 Play

Posted in Gaming Advice with tags , , , , , , , , , on April 4, 2012 by Fireskull

Hello this is the first article in my series targeted at improving basic Starcraft 2 play by teaching elementary strategies and tactics to beginning players. If something is unclear or you have a question, feel free to leave a comment on this article and I will reply to it. To clarify this article is NOT for teaching the basics to players who don’t know how to play, it is for teaching basic strategies to those who have a general grasp on how the game should be played.

Splitting

So, you have your group of marines in a ball and are heading out to take out the Zerg player when, lo and behold, he is waiting for you with a knot of banelings. You run and stim your marines to try to get away, but to no avail, and the green balls of death explode taking out most of your forces. Now, something to consider while running away from the banelings is selecting smaller groups of your marines and splitting them off from the main group while it continues to move away. If done correctly, this will heavily minimize casualties from baneling attacks by keeping their devastating splash damage off of your main group of marines. Many variations of splits exist, so experimenting with them in different situations can definitely help you succeed.

Abusing Ledges as Terran

All Terran units are ranged, and therefore can exploit this fact against enemy units that are not. Siege tanks with their even more superior range, can amplify this effect to a greater extent. As seen above, a group of marines are below but next to a ledge with friendly units on it. This way if enemy units were to attack those marines on the low ground, the marines and tanks on the top would be able to attack those enemies while staying out of harms way themselves. The reverse would be the same for units on the low ground- the allied units on the high ground would give the bottom units vision and the ability to attack anything that assaulted the units on top. Terran medivacs are very effective in carrying out this strategy, as they can lift a portion of an allied group up onto a ledge, creating the situation ideal for this strategy. By utilizing this tactic a Terran can poke into an enemy’s base, while making it difficult for them to attack the force without dividing their own army in two, a tactic that takes time to implement effectively.

Ghosts

If you’re like me when I was in Bronze, ghosts are the troll unit that is used to drop nukes on your opponent. However, ghosts are an incredibly effective units in many circumstances, and there is one ability in particular that makes them this way- the EMP. This ability does one hundred damage in an area to energy and shields of enemy units. Against Protoss a few well placed EMPs can leave an entire army without shields and ripe picking for an attacking force. This is also very effective against units such as High Templar and Infestors because it can deplete their energy before a battle, leaving them unable to storm or use fungal growth on your units. You can also upgrade ghost units with the cloak ability, allowing them to sneak into place before utilizing their EMPs to devastate enemy forces.

Using Medivac Drops Effectively

This

Not This

Terran is the only race that gets a transport units as a part of most builds. Zerg needs two upgrades, and Protoss need to make a unit that isn’t usually made, but Terran use Medivacs in most builds. A large part of playing Terran is using medivac drops to keep your opponent off balance and preferably low on workers. Here are some things to keep in mind when dropping on your opponent:

1. Make something happen! If you happen to make your drop while your opponent’s forces are away from their base, and you happened to drop next to the Zerg’s spawning pool, then by all means try to take it out but if you’re dropping and you have no idea where your enemy’s forces are or if they have any defenses in place to fight off your drop then do not try to take out a building before being driven off or killed without accomplishing anything. Getting two or three workers is better than doing some minor damage to a single building without having accomplished anything else.

2. Prioritize! When deciding what to attack during a drop, use common sense. Trying to take down the forces the other guy sends to mop up your drop is great, but it isn’t why you dropped. Leaving the army killing to your own army and focus on destroying anything that hampers your opponent’s ability to play. That means killing a queen instead of an extractor, a spire instead of a few overlords. It’s up to you to decide what is more important than something else, but use common sense and apply it to whatever you are doing. If you’re opponent hasn’t made a single baneling during the entire game and all you accomplish in a drop is killing the baneling nest, then you’re prioritizing wrong.

3. Be Cost Effective! Sometimes instead of fighting it out, it will be a better idea to pull out without doing anything. Even if you’ve only killed a single probe, losing a medivac and eight marines while taking out one stalker isn’t going to make up for it. Remember that senbding a group of units to drop does not mean that they have to die. They are there to do a job, and preferably they can do it without losing their lives and you, your minerals and gas spent on them.

These tactics should help you if you aren’t already using them, if you are, then great! Anyway I hope these tips helped, and good luck on ladder!

- Dominic

Rodriguez (Pages 5-8) Update

Posted in Story Update with tags , , , , , , , , , on March 31, 2012 by Fireskull

This is the next update for my Mass Effect 3 fanfiction Rodriguez. Pages 1-4 can be read on the story’s page to the right > and that is also where the entire story will be updated with whatever edits I make to past pages. The entire story can be read there, so if you have missed any of the story up to this point, that is where you should go. Any updates I post are also added to that page asap.

They immediately scrambled out of the room, Hendry and Anderson shouting orders while Rodriguez fell in with a group of technicians heading up top through the elevator. As Rodriguez entered the elevator, fingering his heavy pistol, Anderson yelled out to him. “Major Rodriguez,” He said, Rodriguez turned to look at the Admiral, “You’re in charge when you get up there. Colonel Hendry and I will coordinate the evacuation of the base from here. We’re sheltering some civilians and we have to get them, and our equipment out as soon as we can. You’ll relay our orders to the men on site,” he tossed Rodriguez a headset communicator, “We’ll relay our orders through this, it is also connected to our main network right now, so you can talk to us as well.” Rodriguez fastened the device to the left slot in his helmet, just above his ear. “Good luck Major.” Anderson said to him. A surprised Rodriguez saluted him just as the elevator doors closed.

As the technicians were checking their weapons and readying their turrets, Rodriguez was fingering the communicator Anderson had given him. Rodriguez didn’t understand how this was possible. He had just arrived at the base ten minutes ago, now they were putting him in command? The Major, for all his rank, had never had a command. He had gone straight from being one of many soldiers stationed on a colony to Major in a day, all because he had managed to survive an attack by the Collectors, saving a few colonists in the process. Point being, he had never made full use of his rank before, and now he was being put in command of some of the last soldiers remaining on Earth. “Rodriguez,” Anderson said, voice buzzing from the communicator near the Major’s ear, “here’s the situation. A Reaper force has penetrated the outside checkpoint and are nearing the parking garage where our forces are. You need to give Hendry and I time to relocate most of our sensitive equipment and personnel to our next base. We need that time Major.” The elevator doors opened and the technicians around the Major began filing out, leaving Anderson to give Rodriguez just a few grim parting words. “Give them hell Major, because that’s what they’ve given us.”

“Yes sir,” the determined Major replied, “Rodriguez out.” Rodriguez exited the elevator as the last of the technicians went past him, headed for the line of soldiers near the garage’s front. The now in-command Major surveyed the area that he would be defending. It was the same garage he had been in before, large and full of people, but now there were only two tanks left in the large space. They were lined up to be used mainly as additional cover, since tank cannon’s were only so useful in such a confined space. About four dozen Alliance soldiers were setting up barricades in front of the large door in the center of the far wall. The parking garage door was just a set of interlocking metal, and wouldn’t stand up to any major assault from Reaper forces. So, the soldiers were setting the barricades up about thirty feet back, leaving them room to maneuver and retreat while still creating a killing zone for Reaper forces that would break through.

Rodriguez walked up to the rough center of the barricades, between the two tanks. The soldiers were checking their weapons, slipping fresh thermal clips in, and setting up behind the barricades. He knew he should say something, so he spoke up, “Men and women of the Systems Alliance, my name is Major Rodriguez. I was posted at HQ when the Reapers hit, and I only just arrived here. Admiral Anderson has put me in charge for this engagement, and I’m sure it will be an honor serving with each and every one of you,” Rodriguez looked around, gauging the effect his words were having on everyone. The helmets made it hard to tell, but he felt no animosity from any of them, “As you were.” he said, then went to a weapons pile and grabbed some clips for his M-8 Avenger rifle. Swinging the weapon from his back he inserted the fresh thermal clips, sliding the rest in his pocket, and walked up to the barricade, crouching down and sliding the familiar weapon comfortably against his shoulder with the silver barrel pointed at the parking garage door.

As the last of the Alliance soldiers finished getting ready, and the turrets the technicians set up were online, all that was left was to wait. That moment stretched forever. The slight brush of armor against armor was all that broke the silence, and everyone’s trigger finger was located on just that place. Everyone was tense until finally someone broke the silence and yelled out, “They are coming!” Suddenly everyone broke the tension, and simply settled into the attitude every soldier acquired right before battle. No one here was green, everyone had fought battles, and now they were relaxed- the kind of relaxed that a cheetah or tiger would be right before it pounced.

The tunnel down to the garage door was sloped, so the soldiers waiting inside the garage could only see a few feet into it before it sloped up. Everyone’s eyes were trained on that spot though, so when a husk ran into the door from the tunnel its body was peppered with bullets from almost every Alliance gun in the area. There was a brief moment of pause as what was left of the husk’s body hit the floor. “Why was there only one Reaper?” Everyone thought, but their concerns were very soon validated as a wave of husks came charging down the tunnel to ram straight into the interlocked metal of the door.

Husks were effectively zombies created by the Reapers from bodies, alive or dead, of humans or other species that opposed them. The bodies were placed on Dragon’s Teeth, spikes that transformed normal specimens of a particular species into zombie-like cybernetic versions of themselves, subservient to the Reapers. Human husks built up an electric charge that was released when they managed to get close enough to their targets, dealing massive damage and usually killing them. Husks fought by swarming positions and overwhelming opposition with sheer numbers. Human husks could not operate weapons but they could climb emplacements or buildings, meaning even raised positions were at risk from attacks by husks. Technically other species converted by the Reapers were husks as well, but due to having different conversion methods and different combat capabilities, the Alliance only officially classified human husks as “Husks” and defined other species’ converted monsters with different names. One instance of this was the cannibals, which were transformed from the batarian race and could operate the weapons grafted onto their arms. Cannibals were therefore a significantly greater threat than human husks in combat, meriting a different designation.

The husks currently smashed up against the door therefore were trying to claw it apart with their bare hands. Their electrical charge wouldn’t do anything to move the door, so they were effectively as worthless as a normal person at bringing it down. With this in mind Rodriguez raised his hand and signaled the soldiers to cease fire at the husks. Firing stopped immediately, and there were clatters around the room as spent thermal clips were ejected and new ones were slipped into their place. They had to be careful and buy time. Shooting through the door too much would cause it to collapse, and since their goal was to buy time, this wouldn’t help the Alliance resistance soldiers one bit. Rodriguez turned back to the door after looking to see that his order had been followed. He saw that the husks were now slowly backing away from the door back into the tunnel.

Getting an ominous feeling, the Major crouched down again and raised his assault rifle. As soon as the last husk was out of sight, the soldiers heard a pounding coming from down the tunnel, like an elephant was moving towards them down the tunnel. That and the vibrations everyone felt in their boots was all the warning they had when an eight foot tall beast came running down the tunnel, ramming into the door to the parking garage and smashing it into fragmented pieces. Shocked, Rodriguez immediately ordered the tanks to open fire, and the whole room shook as the two tanks fired at the beast. As husks began running through the billowing smoke that followed the tank’s barrage, the scared Major could still see the hulking silhouette of the beast behind the attacking once-human husks.

The last he saw before he was beset upon by an attacking husk was the charging forms of three more of the beasts smashing into other positions on the soldiers’ barricade line. Blowing the head off of the husk in front of him the Major hastily turned again to look at the places he had seen the beasts ram into the line. To his horror he saw one of the beasts rip a turret off of its base and throw it at a knot of soldiers, scattering them and crushing two at once. Then the beast that had ripped off the turret turned  to look at him. Rodriguez had time to register the intelligence in the thing’s eyes before the full impact of the beast’s appearance hit him. The Major would have called it a mutated krogan, with its dimensions increased and a single arm enlarged to support a gigantic claw, except that the head sticking out of its torso was a turian’s avian and raptor-like face. While all this ran through the embattled soldier’s mind, the krogan-turian hybrid gave a deep roar, and charged him.

One of the Alliance tanks was situated between Rodriguez and the beast, and that was what probably saved him from certain death. Not because the tank finished off the hybrid, but because smashing into the multi-ton tank mid-charge and flipping it a few feet back gave the beast enough pause in its ferocious run that Rodriguez had time to dive behind a barricade, blocking the creature’s view of him for the time being. The Major then shot a husk vaulting the barricade in front of him, and used the respite to see how the the part of the battle on the other side of the garage was going. It was not going well unfortunately. The Alliance line was holding in the areas that the krogan-turian hybrids hadn’t broken through the barricades, but with them supporting the husks the Alliance soldiers didn’t stand a chance in the long term.

“Anderson.” Rodriguez said, turning on his comm, “Do you read me, repeat, Anderson do you read me?” The Major was scanning the garage while he talked, even taking a moment to glance over his barricade and shoot a few husks still exiting the tunnel.

Anderson’s voice came crackling in over the comm, “I read you Major, what’s your status in the garage? We’re evacuating the last of the civilians now, and most of the important equipment has been moved out of the base.”

Hearing Anderson’s voice reassured Rodriguez, and his reply came out calm and collected despite how terrified he was feeling after seeing the hybrids shatter the line. “We’ve been overrun by the Reaper forces, sir. They used a new husk variant to break the line we made to contain the entrance. It seems to be a mix of turian and krogan husks, sir, and it operates like a mobile battering ram,” Rodriguez paused to lick his lips, which he suddenly realized had grown dry at some point, “Sir we have to retreat.” Even as he said this though the Major was seeing fewer and fewer remaining soldiers holding out against the Reaper forces in the parking garage, and he didn’t know how many of them would be able to get out.

Anderson responded without hesitation, “Understood. Give the retreat order and then get back down here through the elevator you went up in. If you are cut off from it then exit with the soldiers. The soldiers will get out through the attached stairwell up to the next floor, then on to our next base. They know what to do, you just have to give them the order.” Anderson paused, and Rodriguez heard someone telling the Admiral something in the background. Then Anderson said curtly, “I’ll see you soon Major, and you have your orders. Anderson out.”

Rodriguez sat behind his cover for a moment more, then burst into a sprint from behind the barricade, keying his communicator to the soldiers’ frequencies as he ran toward the back of the garage. “To all remaining Alliance soldiers, this is Major Rodriguez, I am giving the order to retreat, I repeat, we are pulling out with the rest of the base, get to the next level and make your way to the rendezvous point. Good luck soldiers, Rodriguez out.” Rodriguez shot a few husks heading his way, not stopping, then got to the elevator just in time to see one of the massive beasts smash into the elevator door after a charge, warping it and ruining the Major’s chances of getting to the lower level to evacuate with Anderson.

Quickly Rodriguez considered his remaining options for escape. There was the attached stairwell to the far right of the garage, but it was past most of the Reaper forces including three of the hybrid beasts. The broken elevator that was closer to his right was no longer an option thanks to the beast. There was the front entrance to the parking garage where the Reaper forces came through, but he was fairly sure that there would be more enemy forces and possibly a Reaper waiting for him if he went out that way. Finally the Major noticed another stairwell going downward with an entrance located maybe thirty feet to his left. That might give him a chance to get down to Anderson, or at least to get out of the building for the time being.

A new plan in mind, Rodriguez headed that way, shooting down any husks that got in his way, one managed to get close enough to him to let off its change, but luckily he had managed to dodge the bulk of the electricity. Now, though his movements were a little slowed because of the shock the husk had given him, Rodriguez managed to make his way nearly to the entrance of the stairwell. As he was stepping inside he realized he could feel the floor vibrating in pulses through his boots, and Rodriguez managed to sluggishly turn around in time to see the hybrid charging directly toward him.

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