The Wolf Among Us is the only Telltale game that I have not gotten bored while playing. All of the features that the Telltale system shines with show themselves in this game. A stellar narrative where your choices actually have consequences, characters interesting enough to invest you continually in that narrative, and a setting intriguing enough to keep you visually entertained. Wolf offers all of that in the setting of a comic book series, matching Telltale’s art style very appropriately and seamlessly. As you play you get to see your favorite fairy tail characters re imagined in a Noir style detective story, with you as Detective Bigsby, or The Big, Bad, Wolf.
The Wolf Among Us boasts a huge collection of main and supporting characters. Depending on your choices, a lot of them can die. Not die and come back, not die and resurrect, just gone forever from your game experience, hammering home that impression of meaningful choices with consequence. Wolf really is a detective story, but due to your past being faithful to your fairy tail, everyone is prejudiced against you as Bigsby, because you’re the big, bad, wolf, and presumably did horrible things in this universe’s past. This comes up again and again as your reputation precedes you throughout the story and you encounter more and more diverse creatures of mythological origin.
Prepare to be pulled in by more than just the cast. You live in a town full of only mythological creatures, that you see, but it isn’t that large of a town. Most of the creatures you meet know each other to some extent, or have heard of each other. This creates the real feeling of a familiar town where everyone knows everyone else. For me, that deepened the sense of isolation they make you feel as Bigsby, the guy whose only friend is a talking pig. No matter where you go it feels like you are intruding. You usually are, but this reinforces how negatively every mythological creature in the town views Bigsby and really drove the loneliness of that home.
The writing to keep all of this cohesive is there, and it is very well done. While Bigsby, you, are trying to discover the mystery you will run into a lot of other things that require your attention as well. Crooks, residents breaking the law, and you have to make the decision of how to handle it. Do you throw the poor family trying to make ends meet into jail, or let it slide this time? How aggressively do you punish criminals? How much do you indulge yourself? The game gives you characters that you can get invested in while being the wolf that you want to be.
They also manage, in a point and click choose your own adventure game, to make Bigsby feel particularly powerful. Every mythological creature is supposed to look human while they are trying to, in order to successfully blend in with humans. Bigsby, you, slowly turns more and more wolf the harder he has to fight. This creates a progression where I couldn’t wait to see how much stronger I could become, and the kind of creatures that cannot match up to me. It really puts the fear everyone has for Bigsby into perspective while still helping you enjoy the experience.
The plot itself never fell into the usual trap of easy suspects. Oh, you have plenty of creatures to suspect, but so many of the individuals you talk to are suspicious that you can’t tell who actually committed the crime you are investigating. Even people on your “team” who run the town, including Snow White or “Snow” can be suspicious.
What really enticed me through it all was the way the mythological premise was integrated into a more realistic world. The picture above is a great example of this – a frog wearing normal clothes owning a house with normal things. You can see on the mantle a picture of him and his son, pictures on the walls of places, things, and people. No matter where The Wolf Among Us took me I was excited to see how it would go, who I would meet, and what they would be like in this half fairy tail, half deadly realistic world. Wolf was an amazing experience, I’m glad I gave it a try.